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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCollisionQueryParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddIgnoredSourceObjects
(
const TArray< UObject* >& InIgnoreObjects |
Add a collection of source objects for this trace to ignore | CollisionQueryParams.h | |
void AddIgnoredSourceObjects
(
const TArray< const UObject* >& InIgnoreObjects |
CollisionQueryParams.h | ||
void AddIgnoredSourceObjects
(
const TArray< TWeakObjectPtr< const UObject > >& InIgnoreObjects |
CollisionQueryParams.h |
AddIgnoredSourceObjects(const TArray< UObject * > &)
Description
Add a collection of source objects for this trace to ignore
| Name | AddIgnoredSourceObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredSourceObjects
(
const TArray < UObject * > & InIgnoreObjects
)
AddIgnoredSourceObjects(const TArray< const UObject * > &)
| Name | AddIgnoredSourceObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredSourceObjects
(
const TArray < const UObject * > & InIgnoreObjects
)
AddIgnoredSourceObjects(const TArray< TWeakObjectPtr< const UObject > > &)
| Name | AddIgnoredSourceObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredSourceObjects
(
const TArray < TWeakObjectPtr < const UObject > > & InIgnoreObjects
)