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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCollisionQueryParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddIgnoredSourceObject
(
const UObject* InIgnoreActor |
Add a source object for this trace to ignore | CollisionQueryParams.h | |
void AddIgnoredSourceObject
(
const TWeakObjectPtr< const UObject >& InIgnoreObject |
CollisionQueryParams.h | ||
void AddIgnoredSourceObject
(
const FRemoteObjectReference& ObjectRef |
CollisionQueryParams.h | ||
void AddIgnoredSourceObject
(
const uint32 InIgnoreActorID |
Add a source object for this trace to ignore | CollisionQueryParams.h |
AddIgnoredSourceObject(const UObject *)
Description
Add a source object for this trace to ignore
| Name | AddIgnoredSourceObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredSourceObject
(
const UObject * InIgnoreActor
)
AddIgnoredSourceObject(const TWeakObjectPtr< const UObject > &)
| Name | AddIgnoredSourceObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredSourceObject
(
const TWeakObjectPtr < const UObject > & InIgnoreObject
)
AddIgnoredSourceObject(const FRemoteObjectReference &)
| Name | AddIgnoredSourceObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredSourceObject
(
const FRemoteObjectReference & ObjectRef
)
AddIgnoredSourceObject(const uint32)
Description
Add a source object for this trace to ignore
| Name | AddIgnoredSourceObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredSourceObject
(
const uint32 InIgnoreActorID
)