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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCollisionQueryParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddIgnoredComponent
(
const UPrimitiveComponent* InIgnoreComponent |
Add a component for this trace to ignore | CollisionQueryParams.h | |
void AddIgnoredComponent
(
const TWeakObjectPtr< UPrimitiveComponent >& InIgnoreComponent |
CollisionQueryParams.h | ||
void AddIgnoredComponent
(
const FRemoteObjectReference& InComponentRef |
CollisionQueryParams.h |
AddIgnoredComponent(const UPrimitiveComponent *)
Description
Add a component for this trace to ignore
| Name | AddIgnoredComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredComponent
(
const UPrimitiveComponent * InIgnoreComponent
)
AddIgnoredComponent(const TWeakObjectPtr< UPrimitiveComponent > &)
| Name | AddIgnoredComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredComponent
(
const TWeakObjectPtr < UPrimitiveComponent > & InIgnoreComponent
)
AddIgnoredComponent(const FRemoteObjectReference &)
| Name | AddIgnoredComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredComponent
(
const FRemoteObjectReference & InComponentRef
)