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Unreal Engine C++ API Reference > Runtime > Engine > FCollisionQueryParams
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
Include | #include "CollisionQueryParams.h" |
Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredComponent
&40;
const UPrimitiveComponent &42; InIgnoreComponent
&41;
Remarks
Add a component for this trace to ignore