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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCollisionQueryParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddIgnoredActors
(
const TArray< AActor* >& InIgnoreActors |
Add a collection of actors for this trace to ignore. Equivalent to calling AddIgnoredSourceObjects | CollisionQueryParams.h | |
void AddIgnoredActors
(
const TArray< const AActor* >& InIgnoreActors |
CollisionQueryParams.h | ||
void AddIgnoredActors
(
const TArray< TWeakObjectPtr< const AActor > >& InIgnoreActors |
CollisionQueryParams.h |
AddIgnoredActors(const TArray< AActor * > &)
Description
Add a collection of actors for this trace to ignore. Equivalent to calling AddIgnoredSourceObjects
| Name | AddIgnoredActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredActors
(
const TArray < AActor * > & InIgnoreActors
)
AddIgnoredActors(const TArray< const AActor * > &)
| Name | AddIgnoredActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredActors
(
const TArray < const AActor * > & InIgnoreActors
)
AddIgnoredActors(const TArray< TWeakObjectPtr< const AActor > > &)
| Name | AddIgnoredActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredActors
(
const TArray < TWeakObjectPtr < const AActor > > & InIgnoreActors
)