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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCollisionQueryParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddIgnoredActor
(
const AActor* InIgnoreActor |
Add an actor for this trace to ignore. Equivalent to calling AddIgnoredSourceObject. | CollisionQueryParams.h | |
void AddIgnoredActor
(
const uint32 InIgnoreActorID |
Add an actor by ID for this trace to ignore. Equivalent to calling AddIgnoredSourceObject. | CollisionQueryParams.h |
AddIgnoredActor(const AActor *)
Description
Add an actor for this trace to ignore. Equivalent to calling AddIgnoredSourceObject.
| Name | AddIgnoredActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredActor
(
const AActor * InIgnoreActor
)
AddIgnoredActor(const uint32)
Description
Add an actor by ID for this trace to ignore. Equivalent to calling AddIgnoredSourceObject.
| Name | AddIgnoredActor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
| Include Path | #include "CollisionQueryParams.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Collision/Collision.cpp |
void AddIgnoredActor
(
const uint32 InIgnoreActorID
)