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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
Include | #include "CollisionQueryParams.h" |
Syntax
struct FCollisionQueryFlag
Remarks
If ECollisionChannel entry has metadata of "TraceType = 1", they will be excluded by Collision Profile Any custom channel with bTraceType=true also will be excluded By default everything is object type
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddToAllObjectsQueryFlag
(
ECollisionChannel NewChannel |
|
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void | AddToAllStaticObjectsQueryFlag
(
ECollisionChannel NewChannel |
|
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FCollisionQueryFlag & | Get () |
|
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int32 | ||
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int32 | ||
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int32 | ||
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void | RemoveFromAllObjectsQueryFlag
(
ECollisionChannel NewChannel |
|
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void | RemoveFromAllStaticObjectsQueryFlag
(
ECollisionChannel NewChannel |
|
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void | SetAllDynamicObjectsQueryFlag
(
int32 NewQueryFlag |
|
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void | SetAllObjectsQueryFlag
(
int32 NewQueryFlag |
|
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void | SetAllStaticObjectsQueryFlag
(
int32 NewQueryFlag |