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Structure representing a collision profile name, this gets a special UI in the editor
| Name | FCollisionProfileName |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/CollisionProfile.h |
| Include Path | #include "Engine/CollisionProfile.h" |
Syntax
USTRUCT (BlueprintType )
struct FCollisionProfileName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/CollisionProfile.h | |||
FCollisionProfileName
(
const FName InName |
Engine/CollisionProfile.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | Engine/CollisionProfile.h |
|