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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
| Include | #include "PhysicsPublic.h" |
Syntax
struct FCollisionNotifyInfo
Remarks
One entry in the array of collision notifications pending execution at the end of the physics engine run.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCallEvent0 | If this notification should be called for the Actor in Info0. | |
| bool | bCallEvent1 | If this notification should be called for the Actor in Info1. | |
| FRigidBodyCollisionInfo | Info0 | Information about the first object involved in the collision. | |
| FRigidBodyCollisionInfo | Info1 | Information about the second object involved in the collision. | |
| FCollisionImpactData | RigidCollisionData | Information about the collision itself | |
| Chaos::FReal | SolverTime |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Check that is is valid to call a notification for this entry. |