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Unreal Engine C++ API Reference > Runtime > Engine > FCollisionNotifyInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
Include | #include "PhysicsPublic.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysUtils.cpp |
bool IsValidForNotify&40;&41; const
Remarks
Check that is is valid to call a notification for this entry. Looks at the IsValid() flags on both Actors.