| AngularVelocity |
FVector |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| BodyIndex |
int32 |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| BoneName |
FName |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| Component |
TWeakObjectPtr< UPrimitiveComponent > |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| DeltaVelocity |
FVector |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| Mass |
float |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| PhysMaterial |
TObjectPtr< class UPhysicalMaterial > |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| Velocity |
FVector |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|