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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCoarseMeshStreamingManager
Registered streamable render assets.
| Name | FRegisteredRenderAsset |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteCoarseMeshStreamingManager.h |
| Include Path | #include "Rendering/NaniteCoarseMeshStreamingManager.h" |
Syntax
struct FRegisteredRenderAsset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | CoarseMeshStreamingHandle | Unique handle for the regisered assets - used as index into RegisteredRenderAssets for fast retrieval. | Rendering/NaniteCoarseMeshStreamingManager.h | |
| LastUsedTickIndex | uint64 | Last used tick index - used for stream out order. | Rendering/NaniteCoarseMeshStreamingManager.h | |
| RenderAsset | UStreamableRenderAsset * | Actual streamable render asset on which the stream in/out operations will be called. | Rendering/NaniteCoarseMeshStreamingManager.h | |
| ResourceState | EResourceState | Current state of the resource. | Rendering/NaniteCoarseMeshStreamingManager.h | |
| StreamingSize | uint32 | Cache streaming size. | Rendering/NaniteCoarseMeshStreamingManager.h |