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API > API/Runtime > API/Runtime/Engine
| Name | FClusterUnionReplicatedData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path | #include "PhysicsEngine/ClusterUnionComponent.h" |
Syntax
USTRUCT ()
struct FClusterUnionReplicatedData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsAnchored | bool | PhysicsEngine/ClusterUnionComponent.h | ||
| ObjectState | uint8 | PhysicsEngine/ClusterUnionComponent.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FClusterUnionReplicatedData& |
PhysicsEngine/ClusterUnionComponent.h | ||
FClusterUnionReplicatedData & operator=
(
const FClusterUnionReplicatedData& |
PhysicsEngine/ClusterUnionComponent.h | ||
bool operator==
(
const FClusterUnionReplicatedData& |
PhysicsEngine/ClusterUnionComponent.h |