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Due to BulkSerialize we can't edit the struct, so we must deprecated this one and create a new one.
| Name | FClusterNode_DEPRECATED |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
| Include Path | #include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Syntax
USTRUCT ()
struct FClusterNode_DEPRECATED
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClusterNode_DEPRECATED() |
Components/HierarchicalInstancedStaticMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundMax | FVector3f | Components/HierarchicalInstancedStaticMeshComponent.h | ||
| BoundMin | FVector3f | Components/HierarchicalInstancedStaticMeshComponent.h | ||
| FirstChild | int32 | Components/HierarchicalInstancedStaticMeshComponent.h | ||
| FirstInstance | int32 | Components/HierarchicalInstancedStaticMeshComponent.h | ||
| LastChild | int32 | Components/HierarchicalInstancedStaticMeshComponent.h | ||
| LastInstance | int32 | Components/HierarchicalInstancedStaticMeshComponent.h |
Functions
Public
Deprecated Functions
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClusterNode_DEPRECATED() |
Components/HierarchicalInstancedStaticMeshComponent.h |