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API > API/Runtime > API/Runtime/Engine
| Name | FClothingSectionData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
| Include Path | #include "SkeletalMeshTypes.h" |
Syntax
struct FClothingSectionData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClothingSectionData() |
SkeletalMeshTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetGuid | FGuid | Guid of the clothing asset applied to this section | SkeletalMeshTypes.h | |
| AssetLodIndex | int32 | LOD inside the applied asset that is used | SkeletalMeshTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
SkeletalMeshTypes.h |