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Legacy object for back-compat loading, no longer used by clothing system
| Name | FClothPhysicsProperties_Legacy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
Syntax
USTRUCT ()
struct FClothPhysicsProperties_Legacy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClothPhysicsProperties_Legacy() |
Engine/SkeletalMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BendResistance | float | Engine/SkeletalMesh.h | ||
| Damping | float | Engine/SkeletalMesh.h | ||
| Drag | float | Engine/SkeletalMesh.h | ||
| FiberCompression | float | Engine/SkeletalMesh.h | ||
| FiberExpansion | float | Engine/SkeletalMesh.h | ||
| FiberResistance | float | Engine/SkeletalMesh.h | ||
| Friction | float | Engine/SkeletalMesh.h | ||
| GravityScale | float | Engine/SkeletalMesh.h | ||
| HorizontalResistance | float | Engine/SkeletalMesh.h | ||
| InertiaBlend | float | Engine/SkeletalMesh.h | ||
| MassScale | float | Engine/SkeletalMesh.h | ||
| SelfCollisionSquashScale | float | Engine/SkeletalMesh.h | ||
| SelfCollisionStiffness | float | Engine/SkeletalMesh.h | ||
| SelfCollisionThickness | float | Engine/SkeletalMesh.h | ||
| ShearResistance | float | Engine/SkeletalMesh.h | ||
| SolverFrequency | float | Engine/SkeletalMesh.h | ||
| StiffnessFrequency | float | Engine/SkeletalMesh.h | ||
| TetherLimit | float | Engine/SkeletalMesh.h | ||
| TetherStiffness | float | Engine/SkeletalMesh.h | ||
| VerticalResistance | float | Engine/SkeletalMesh.h |