 |
bool |
bCached |
Flag whether the cache is valid |
 |
TWeakObjectPtr< USkeletalMesh > |
CachedSkeletalMesh |
Cached skeletal mesh used to invalidate the cache if the skeletal mesh has changed |
 |
TArray< FClothCollisionPrim_SphereConnection > |
CachedSphereConnections |
Cached sphere connections from physics asset |
 |
TArray< FClothCollisionPrim_Sphere > |
CachedSpheres |
Cached spheres from physics asset |
 |
FDelegateHandle |
OnBoneTransformsFinalizedHandle |
Callback used to remove the cloth transform updates delegate |
 |
TWeakObjectPtr< USkeletalMeshComponent > |
SourceComponent |
Component that collision data will be copied from |
 |
TWeakObjectPtr< UPhysicsAsset > |
SourcePhysicsAsset |
Physics asset to use to generate collision against the source component |