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| Name | FClosestPointOnPhysicsAsset |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
| Include Path | #include "Components/SkeletalMeshComponent.h" |
Syntax
struct FClosestPointOnPhysicsAsset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClosestPointOnPhysicsAsset() |
Components/SkeletalMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneName | FName | The name of the bone associated with the closest body | Components/SkeletalMeshComponent.h | |
| ClosestWorldPosition | FVector | The closest point in world space | Components/SkeletalMeshComponent.h | |
| Distance | float | The distance of the closest point and the original world position. | Components/SkeletalMeshComponent.h | |
| Normal | FVector | The normal associated with the surface of the closest body | Components/SkeletalMeshComponent.h |