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ClientAdjustPosition replication (event called at end of frame by server)
| Name | FClientAdjustment |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include Path | #include "GameFramework/CharacterMovementReplication.h" |
Syntax
struct FClientAdjustment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClientAdjustment() |
GameFramework/CharacterMovementReplication.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAckGoodMove | bool | GameFramework/CharacterMovementReplication.h | ||
| bBaseRelativePosition | bool | GameFramework/CharacterMovementReplication.h | ||
| bBaseRelativeVelocity | bool | GameFramework/CharacterMovementReplication.h | ||
| DeltaTime | float | GameFramework/CharacterMovementReplication.h | ||
| GravityDirection | FVector | GameFramework/CharacterMovementReplication.h | ||
| MovementMode | uint8 | GameFramework/CharacterMovementReplication.h | ||
| NewBase | UPrimitiveComponent * | GameFramework/CharacterMovementReplication.h | ||
| NewBaseBoneName | FName | GameFramework/CharacterMovementReplication.h | ||
| NewLoc | FVector | GameFramework/CharacterMovementReplication.h | ||
| NewRot | FRotator | GameFramework/CharacterMovementReplication.h | ||
| NewVel | FVector | GameFramework/CharacterMovementReplication.h | ||
| TimeStamp | float | GameFramework/CharacterMovementReplication.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
FArchive& Archive |
GameFramework/CharacterMovementReplication.h |