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API > API/Runtime > API/Runtime/Engine
| Name | FChildActorAttachedActorInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ChildActorComponent.h |
| Include Path | #include "Components/ChildActorComponent.h" |
Syntax
USTRUCT ()
struct FChildActorAttachedActorInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< AActor > | Components/ChildActorComponent.h | ||
| RelativeTransform | FTransform | Components/ChildActorComponent.h | ||
| SocketName | FName | Components/ChildActorComponent.h |