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API > API/Runtime > API/Runtime/Engine
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| Name |
FCharacterNetworkSerializationPackedBitsNetSerializerConfig |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h |
| Include Path |
#include "GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h" |
Syntax
USTRUCT ()
struct FCharacterNetworkSerializationPackedBitsNetSerializerConfig : public FNetSerializerConfig
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| MaxAllowedDataBits |
uint32 |
Value used to sanity check incoming data so that we do not over-allocate dynamic memory. |
GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h |
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