Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FCharacterNetworkSerializationPackedBitsNetSerializerConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h |
| Include Path | #include "GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h" |
Syntax
USTRUCT ()
struct FCharacterNetworkSerializationPackedBitsNetSerializerConfig : public FNetSerializerConfig
Inheritance Hierarchy
- FNetSerializerConfig → FCharacterNetworkSerializationPackedBitsNetSerializerConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxAllowedDataBits | uint32 | Value used to sanity check incoming data so that we do not over-allocate dynamic memory. | GameFramework/CharacterNetworkSerializationPackedBitsNetSerializer.h |