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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCharacterNetworkMoveDataContain-
Description
Serialize movement data. Passes Serialize calls to each FCharacterNetworkMoveData as applicable, based on bHasPendingMove and bHasOldMove.
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include Path | #include "GameFramework/CharacterMovementReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool Serialize
(
UCharacterMovementComponent & CharacterMovement,
FArchive & Ar,
UPackageMap * PackageMap
)