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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCharacterNetworkMoveDataContain-
Description
Passes through calls to ClientFillNetworkMoveData on each FCharacterNetworkMoveData matching the client moves. Note that ClientNewMove will never be null, but others may be.
| Name | ClientFillNetworkMoveData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include Path | #include "GameFramework/CharacterMovementReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ClientFillNetworkMoveData
(
const FSavedMove_Character * ClientNewMove,
const FSavedMove_Character * ClientPendingMove,
const FSavedMove_Character * ClientOldMove
)