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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include | #include "CharacterMovementComponentAsync.h" |
Syntax
struct FCharacterMovementGTInputs
Remarks
This contains inputs from GT that are applied to async sim state before simulation.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bPressedJump | Pawn inputs. | |
| bool | bValidMovementMode | ||
| bool | bWantsToCrouch | ||
| EMovementMode | MovementMode |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | UpdateOutput
(
FCharacterMovementComponentAsyncOutput& Output |