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This contains inputs from GT that are applied to async sim state before simulation.
| Name | FCharacterMovementGTInputs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include Path | #include "CharacterMovementComponentAsync.h" |
Syntax
struct FCharacterMovementGTInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPressedJump | bool | Pawn inputs. | CharacterMovementComponentAsync.h | |
| bValidMovementMode | bool | CharacterMovementComponentAsync.h | ||
| bWantsToCrouch | bool | CharacterMovementComponentAsync.h | ||
| MovementMode | EMovementMode | CharacterMovementComponentAsync.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateOutput
(
FCharacterMovementComponentAsyncOutput& Output |
CharacterMovementComponentAsync.h |