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Tick function that calls UCharacterMovementComponent::PostPhysicsTickComponent
| Name | FCharacterMovementComponentPostPhysicsTickFunction |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
Syntax
USTRUCT ()
struct FCharacterMovementComponentPostPhysicsTickFunction : public FTickFunction
Inheritance Hierarchy
- FTickFunction → FCharacterMovementComponentPostPhysicsTickFunction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Target | UCharacterMovementComponent * | CharacterMovementComponent that is the target of this tick | GameFramework/CharacterMovementComponent.h |
Functions
Public
Overridden from FTickFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName DiagnosticContext
(
bool bDetailed |
Function used to describe this tick for active tick reporting. | GameFramework/CharacterMovementComponent.h | |
virtual FString DiagnosticMessage () |
Abstract function to describe this tick. | GameFramework/CharacterMovementComponent.h | |
virtual void ExecuteTick
(
float DeltaTime, |
Abstract function actually execute the tick. | GameFramework/CharacterMovementComponent.h |