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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCharacterMovementComponentAsync-_1
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include | #include "CharacterMovementComponentAsync.h" |
| Source | /Engine/Source/Runtime/Engine/Private/CharacterMovementComponentAsync.cpp |
virtual bool CheckFall
(
const FFindFloorResult & OldFloor,
const FHitResult & Hit,
const FVector & Delta,
const FVector & OldLocation,
float remainingTime,
float timeTick,
int32 Iterations,
bool bMustJump,
FCharacterMovementComponentAsyncOutput & Output
) const