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| Name | FCharacterAsyncOutput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include Path | #include "CharacterMovementComponentAsync.h" |
Syntax
struct FCharacterAsyncOutput
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FCharacterAsyncOutput() |
CharacterMovementComponentAsync.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClearJumpInput | bool | CharacterMovementComponentAsync.h | ||
| bPressedJump | bool | CharacterMovementComponentAsync.h | ||
| bWasJumping | bool | CharacterMovementComponentAsync.h | ||
| JumpCurrentCount | int32 | CharacterMovementComponentAsync.h | ||
| JumpCurrentCountPreJump | int32 | CharacterMovementComponentAsync.h | ||
| JumpForceTimeRemaining | float | CharacterMovementComponentAsync.h | ||
| JumpKeyHoldTime | float | CharacterMovementComponentAsync.h | ||
| Rotation | FRotator | Character Owner Data. | CharacterMovementComponentAsync.h |