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Simple 2d triangle with UVs
| Name | FCanvasUVTri |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FCanvasUVTri
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCanvasUVTri() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| V0_Color | FLinearColor | Color of first vertex | Engine/EngineTypes.h |
|
| V0_Pos | FVector2D | Position of first vertex | Engine/EngineTypes.h |
|
| V0_UV | FVector2D | UV of first vertex | Engine/EngineTypes.h |
|
| V1_Color | FLinearColor | Color of second vertex | Engine/EngineTypes.h |
|
| V1_Pos | FVector2D | Position of second vertex | Engine/EngineTypes.h |
|
| V1_UV | FVector2D | UV of second vertex | Engine/EngineTypes.h |
|
| V2_Color | FLinearColor | Color of third vertex | Engine/EngineTypes.h |
|
| V2_Pos | FVector2D | Position of third vertex | Engine/EngineTypes.h |
|
| V2_UV | FVector2D | UV of third vertex | Engine/EngineTypes.h |
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