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API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FCanvasBaseRenderItem
- FCanvasTriangleRendererItem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CanvasRendererItem.h |
| Include | #include "CanvasRendererItem.h" |
Syntax
class FCanvasTriangleRendererItem : public FCanvasBaseRenderItem
Remarks
Info needed to render a single FTriangleRenderer
Constructors
| Type | Name | Description | |
|---|---|---|---|
FCanvasTriangleRendererItem
(
ERHIFeatureLevel::Type InFeatureLevel, |
This data is deleted after rendering has completed |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReserveTriangles
(
int32 NumTriangles |
Reserves space in array for NumTriangles new triangles. | |
| int32 | AddTriangle
(
const FCanvasUVTri& Tri, |
Add a new triangle to the render data. | |
| bool | IsMatch
(
const FMaterialRenderProxy* InMaterialRenderProxy, |
Determine if this is a matching set by comparing material,transform. All must match | |
| void | ReserveTriangles
(
int32 NumTriangles |
Reserves space in array for at least NumTriangles total triangles. |
Overridden from FCanvasBaseRenderItem
| Type | Name | Description | |
|---|---|---|---|
| FCanvasTriangleRendererItem * | FCanvasTriangleRendererItem instance accessor | ||
| bool | Render_GameThread
(
const FCanvas* Canvas, |
Renders the canvas item. | |
| bool | Render_RenderThread
(
FCanvasRenderContext& RenderContext, |
Renders the canvas item. |