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Unreal Engine C++ API Reference > Runtime > Engine > FCanvasTextItem
- FCanvasTextItemBase::HasValidText()
- FCanvasTextItem::HasValidText()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasItem.h |
Include | #include "CanvasItem.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/CanvasItem.cpp |
virtual bool HasValidText&40;&41; const
Remarks
Does this text item have valid text to draw?