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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCanvasItem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CanvasItem.h | |||
| Draw this item (this will affect the items position for future draw calls that do no specify a position) | CanvasItem.h | ||
| Draw this item (this will affect the items position for future draw calls that do no specify a position) | CanvasItem.h |
Draw(FCanvas *)
| Name | Draw |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasItem.h |
| Include Path | #include "CanvasItem.h" |
void Draw
(
FCanvas * InCanvas
)
Draw(FCanvas *, const FVector2D &)
Description
Draw this item (this will affect the items position for future draw calls that do no specify a position)
| Name | Draw |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasItem.h |
| Include Path | #include "CanvasItem.h" |
virtual void Draw
(
FCanvas * InCanvas,
const FVector2D & InPosition
)
Parameters
| Name | Remarks |
|---|---|
| InCanvas | Canvas on which to draw |
| InPosition | Draw position - this will not preserve the items position |
Draw(FCanvas *, float, float)
Description
Draw this item (this will affect the items position for future draw calls that do no specify a position)
| Name | Draw |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasItem.h |
| Include Path | #include "CanvasItem.h" |
virtual void Draw
(
FCanvas * InCanvas,
float X,
float Y
)
Parameters
| Name | Remarks |
|---|---|
| InCanvas | Canvas on which to draw |
| X | X Draw position |
| Y | Y Draw position |