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Unreal Engine C++ API Reference > Runtime > Engine > FCanvas > Flush_RenderThread
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
Include | #include "CanvasTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/UserInterface/Canvas.cpp |
void Flush_RenderThread
&40;
FRDGBuilder & GraphBuilder,
bool bForce
&41;
Remarks
Sends a message to the rendering thread to draw the batched elements.
Parameters
Name | Description |
---|---|
RHICmdList | command list to use |
bForce | force the flush even if Allow_Flush is not enabled |
bInsideRenderPass | Set to true if flushing inside a render pass (e.g. Render Graph pass). This will skip creating a render pass internally, and assert if the command list is not in a render pass. |