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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCanvas
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Flush_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
Sends a message to the rendering thread to draw the batched elements. | CanvasTypes.h | |
void Flush_RenderThread
(
FRDGBuilder& GraphBuilder, |
CanvasTypes.h |
Flush_RenderThread(FRHICommandListImmediate &, bool)
Description
Sends a message to the rendering thread to draw the batched elements.
| Name | Flush_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
| Include Path | #include "CanvasTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/Canvas.cpp |
void Flush_RenderThread
(
FRHICommandListImmediate & RHICmdList,
bool bForce
)
Parameters
| Name | Remarks |
|---|---|
| RHICmdList | command list to use |
| bForce | force the flush even if Allow_Flush is not enabled |
| bInsideRenderPass | Set to true if flushing inside a render pass (e.g. Render Graph pass). This will skip creating a render pass internally, and assert if the command list is not in a render pass. |
Flush_RenderThread(FRDGBuilder &, bool)
| Name | Flush_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
| Include Path | #include "CanvasTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/Canvas.cpp |
void Flush_RenderThread
(
FRDGBuilder & GraphBuilder,
bool bForce
)