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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCanvas
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCanvas * Create
(
FRDGBuilder& GraphBuilder, |
CanvasTypes.h | ||
static FCanvas * Create
(
FRDGBuilder& GraphBuilder, |
CanvasTypes.h |
Create(FRDGBuilder &, FRDGTextureRef, FHitProxyConsumer *, const FGameTime &, ERHIFeatureLevel::Type, float)
| Name | Create |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
| Include Path | #include "CanvasTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/Canvas.cpp |
static FCanvas * Create
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef InRenderTarget,
FHitProxyConsumer * InHitProxyConsumer,
const FGameTime & Time,
ERHIFeatureLevel::Type InFeatureLevel,
float InDPIScale
)
Create(FRDGBuilder &, FRDGTextureRef, FHitProxyConsumer *, float, float, float, ERHIFeatureLevel::Type, float)
| Name | Create |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
| Include Path | #include "CanvasTypes.h" |
static FCanvas * Create
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef InRenderTarget,
FHitProxyConsumer * InHitProxyConsumer,
float InRealTime,
float InWorldTime,
float InWorldDeltaTime,
ERHIFeatureLevel::Type InFeatureLevel,
float InDPIScale
)