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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCameraShakeState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Start
(
const FCameraShakeInfo& InShakeInfo |
Initialize the state with a shake's info and start playing. | Camera/CameraShakeBase.h | |
void Start
(
const UCameraShakePattern* InShakePattern |
Initialize the state with a shake's info and start playing. | Camera/CameraShakeBase.h | |
void Start
(
const FCameraShakeInfo& InShakeInfo, |
Initialize the state with a shake's info and start playing. | Camera/CameraShakeBase.h | |
void Start
(
const UCameraShakePattern* InShakePattern, |
Initialize the state with a shake's info and start playing. | Camera/CameraShakeBase.h |
Start(const FCameraShakeInfo &)
Description
Initialize the state with a shake's info and start playing.
| Name | Start |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
void Start
(
const FCameraShakeInfo & InShakeInfo
)
Start(const UCameraShakePattern *)
Description
Initialize the state with a shake's info and start playing.
| Name | Start |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
void Start
(
const UCameraShakePattern * InShakePattern
)
Start(const FCameraShakeInfo &, TOptional< float >)
Description
Initialize the state with a shake's info and start playing.
| Name | Start |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
void Start
(
const FCameraShakeInfo & InShakeInfo,
TOptional < float > InDurationOverride
)
Start(const UCameraShakePattern *, const FCameraShakePatternStartParams &)
Description
Initialize the state with a shake's info and start playing.
| Name | Start |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
void Start
(
const UCameraShakePattern * InShakePattern,
const FCameraShakePatternStartParams & InParams
)