Navigation
API > API/Runtime > API/Runtime/Engine
Parameters for starting a camera shake pattern.
| Name | FCameraShakePatternStartParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraShakePatternStartParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRestarting | bool | Whether the camera shake is restarting while playing | Camera/CameraShakeBase.h |
|
| bOverrideDuration | bool | Whether the camera shake's duration is overriden (see DurationOverride) | Camera/CameraShakeBase.h |
|
| DurationOverride | float | An optional override for the camera shake's duration | Camera/CameraShakeBase.h |
|