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Parameter struct for starting a camera shake.
| Name | FCameraShakeBaseStartParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
Syntax
struct FCameraShakeBaseStartParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraManager | TObjectPtr< APlayerCameraManager > | The parent camera manager | Camera/CameraShakeBase.h | |
| DurationOverride | TOptional< float > | An optional override for the camera shake's duration | Camera/CameraShakeBase.h | |
| PlaySpace | ECameraShakePlaySpace | The coordinate system in which to play the shake | Camera/CameraShakeBase.h | |
| Scale | float | The scale for playing the shake | Camera/CameraShakeBase.h | |
| UserPlaySpaceRot | FRotator | A custom rotation, only used if PlaySpace is UserDefined | Camera/CameraShakeBase.h |