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Parameter structure for appling scale and playspace to a camera shake result.
| Name | FCameraShakeApplyResultParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
Syntax
struct FCameraShakeApplyResultParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraManager | TWeakObjectPtr< APlayerCameraManager > | Optional camera manager for queuing up blended post-process settings | Camera/CameraShakeBase.h | |
| PlaySpace | ECameraShakePlaySpace | The play space to modify the result by | Camera/CameraShakeBase.h | |
| Scale | float | The scale to apply to the result | Camera/CameraShakeBase.h | |
| UserPlaySpaceMatrix | FMatrix | The custom space to use when PlaySpace is UserDefined | Camera/CameraShakeBase.h |