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| Name | FCameraPhotographyManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraPhotography.h |
| Include Path | #include "Camera/CameraPhotography.h" |
Syntax
class FCameraPhotographyManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraPhotographyManager() |
Camera/CameraPhotography.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCameraPhotographyManager() |
Camera/CameraPhotography.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Singleton | class FCameraPhotographyManager * | Camera/CameraPhotography.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DefaultConstrainCamera
(
const FVector NewCameraLocation, |
Camera/CameraPhotography.h | ||
void SetUIControlVisibility
(
uint8 UIControlTarget, |
Show or hide controls in the photography UI; see documentation for UAnselFunctionLibrary::SetUIControlVisibility | Camera/CameraPhotography.h | |
void StartSession() |
Starts a photography session | Camera/CameraPhotography.h | |
void StopSession() |
Stops a photography session | Camera/CameraPhotography.h | |
bool UpdateCamera
(
FMinimalViewInfo& InOutPOV, |
Modify input camera according to cumulative free-camera transforms (if any). | Camera/CameraPhotography.h | |
void UpdatePostProcessing
(
FPostProcessSettings& InOutPostProcessingSettings |
Modify input postprocessing settings according to Photography requirements. | Camera/CameraPhotography.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Destroy() |
Destroy current FCameraPhotography (if any); recreated by next Get() | Camera/CameraPhotography.h | |
static FCameraPhotographyManager & Get() |
Get (& possibly create) singleton FCameraPhotography | Camera/CameraPhotography.h | |
static bool IsSupported
(
UWorld* InWorld |
Camera/CameraPhotography.h |