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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCachedMovementBaseAsyncData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include | #include "CharacterMovementComponentAsync.h" |
void Validate
&40;
const FCharacterMovementComponentAsyncOutput & Output
&41; const
Remarks
Calling this before reading movement base data, as if it changed during tick, we are using stale data, can't read from game thread. Need to think about this more.