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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCachedMovementBaseAsyncData
Description
Calling this before reading movement base data, as if it changed during tick, we are using stale data, can't read from game thread. Need to think about this more.
| Name | Validate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include Path | #include "CharacterMovementComponentAsync.h" |
void Validate
(
const FCharacterMovementComponentAsyncOutput & Output
) const