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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCachedGeometry
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CachedGeometry.h |
| Include | #include "CachedGeometry.h" |
Syntax
struct Section
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | IndexBaseIndex | ||
| FRHIShaderResourceView * | IndexBuffer | ||
| int32 | LODIndex | ||
| uint32 | NumPrimitives | ||
| uint32 | NumVertices | ||
| FRHIShaderResourceView * | PositionBuffer | ||
| FRHIShaderResourceView * | PreviousPositionBuffer | ||
| FRDGBufferSRVRef | RDGPositionBuffer | ||
| FRDGBufferSRVRef | RDGPreviousPositionBuffer | ||
| uint32 | SectionIndex | ||
| uint32 | TotalIndexCount | ||
| uint32 | TotalVertexCount | ||
| FRHIShaderResourceView * | UVsBuffer | ||
| uint32 | UVsChannelCount | ||
| uint32 | UVsChannelOffset | ||
| uint32 | VertexBaseIndex |