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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCachedGeometry
| |
|
| Name |
Section |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/CachedGeometry.h |
| Include Path |
#include "CachedGeometry.h" |
Syntax
struct Section
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| IndexBaseIndex |
uint32 |
|
CachedGeometry.h |
|
| IndexBuffer |
FRHIShaderResourceView * |
|
CachedGeometry.h |
|
| LODIndex |
int32 |
|
CachedGeometry.h |
|
| NumPrimitives |
uint32 |
|
CachedGeometry.h |
|
| NumVertices |
uint32 |
|
CachedGeometry.h |
|
| PositionBuffer |
FRHIShaderResourceView * |
|
CachedGeometry.h |
|
| PreviousPositionBuffer |
FRHIShaderResourceView * |
|
CachedGeometry.h |
|
| RDGPositionBuffer |
FRDGBufferSRVRef |
|
CachedGeometry.h |
|
| RDGPreviousPositionBuffer |
FRDGBufferSRVRef |
|
CachedGeometry.h |
|
| RDGTangentBuffer |
FRDGBufferSRVRef |
|
CachedGeometry.h |
|
| SectionIndex |
uint32 |
|
CachedGeometry.h |
|
| TangentBuffer |
FRHIShaderResourceView * |
|
CachedGeometry.h |
|
| TangentFormat |
int32 |
|
CachedGeometry.h |
|
| TotalIndexCount |
uint32 |
|
CachedGeometry.h |
|
| TotalVertexCount |
uint32 |
|
CachedGeometry.h |
|
| UVsBuffer |
FRHIShaderResourceView * |
|
CachedGeometry.h |
|
| UVsChannelCount |
uint32 |
|
CachedGeometry.h |
|
| UVsChannelOffset |
uint32 |
|
CachedGeometry.h |
|
| VertexBaseIndex |
uint32 |
|
CachedGeometry.h |
|