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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCachedGeometry
| Name | Section |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/CachedGeometry.h |
| Include Path | #include "CachedGeometry.h" |
Syntax
struct Section
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IndexBaseIndex | uint32 | CachedGeometry.h | ||
| IndexBuffer | FRHIShaderResourceView * | CachedGeometry.h | ||
| LODIndex | int32 | CachedGeometry.h | ||
| NumPrimitives | uint32 | CachedGeometry.h | ||
| NumVertices | uint32 | CachedGeometry.h | ||
| PositionBuffer | FRHIShaderResourceView * | CachedGeometry.h | ||
| PreviousPositionBuffer | FRHIShaderResourceView * | CachedGeometry.h | ||
| RDGPositionBuffer | FRDGBufferSRVRef | CachedGeometry.h | ||
| RDGPreviousPositionBuffer | FRDGBufferSRVRef | CachedGeometry.h | ||
| RDGTangentBuffer | FRDGBufferSRVRef | CachedGeometry.h | ||
| SectionIndex | uint32 | CachedGeometry.h | ||
| TangentBuffer | FRHIShaderResourceView * | CachedGeometry.h | ||
| TangentFormat | int32 | CachedGeometry.h | ||
| TotalIndexCount | uint32 | CachedGeometry.h | ||
| TotalVertexCount | uint32 | CachedGeometry.h | ||
| UVsBuffer | FRHIShaderResourceView * | CachedGeometry.h | ||
| UVsChannelCount | uint32 | CachedGeometry.h | ||
| UVsChannelOffset | uint32 | CachedGeometry.h | ||
| VertexBaseIndex | uint32 | CachedGeometry.h |