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API > API/Runtime > API/Runtime/Engine
| Name | FCachedAudioStreamingManagerParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include Path | #include "AudioStreamingCache.h" |
Syntax
struct FCachedAudioStreamingManagerParams
Structs
| Name | Remarks |
|---|---|
| FCacheDimensions |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Caches | TArray< FCacheDimensions > | Most use cases will only use a single cache, but applications can optionally use multiple LRU caches to reduce churn for specific types of sounds. | AudioStreamingCache.h |