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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Syntax
struct FCachedAudioStreamingManagerParams
Variables
Type | Name | Description | |
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TArray< FCacheDimensions > | Caches | Most use cases will only use a single cache, but applications can optionally use multiple LRU caches to reduce churn for specific types of sounds. |
Classes
Type | Name | Description | |
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FCacheDimensions |