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API > API/Runtime > API/Runtime/Engine
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| Name |
FCachedAudioStreamingManagerParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
| Include Path |
#include "AudioStreamingCache.h" |
Syntax
struct FCachedAudioStreamingManagerParams
Structs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Caches |
TArray< FCacheDimensions > |
Most use cases will only use a single cache, but applications can optionally use multiple LRU caches to reduce churn for specific types of sounds. |
AudioStreamingCache.h |
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