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Unreal Engine C++ API Reference > Runtime > Engine > FCachedAudioStreamingManager
- IStreamingManager::UpdateResourceStreaming()
- FCachedAudioStreamingManager::UpdateResourceStreaming()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
virtual void UpdateResourceStreaming
&40;
float DeltaTime,
bool bProcessEverything
&41;
Remarks
Updates streaming, taking into account all current view infos. Can be called multiple times per frame.
Parameters
Name | Description |
---|---|
DeltaTime | Time since last call in seconds |
bProcessEverything | [opt] If true, process all resources with no throttling limits |