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Unreal Engine C++ API Reference > Runtime > Engine > FCachedAudioStreamingManager
- IAudioStreamingManager::SetProfilingMode()
- FCachedAudioStreamingManager::SetProfilingMode()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
virtual void SetProfilingMode
&40;
bool bEnabled
&41;
Remarks
Whether to toggle a performance intensive profiling mode the streaming manager.