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Unreal Engine C++ API Reference > Runtime > Engine > FCachedAudioStreamingManager
- IAudioStreamingManager::RequestChunk()
- FCachedAudioStreamingManager::RequestChunk()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreamingCache.h |
Include | #include "AudioStreamingCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreamingCache.cpp |
virtual bool RequestChunk
&40;
const FSoundWaveProxyPtr & SoundWave,
uint32 ChunkIndex,
TFunction< void(EAudioChunkLoadResult)> OnLoadCompleted,
ENamedThreads::Type ThreadToCallOnLoadCompletedOn,
bool bForImmediatePlayback
&41;
Remarks
IAudioStreamingManager interface (used functions)